Here’s a post compiling all the links and resources for Granblue Fantasy Fes 2021. Below you’ll find the schedule, list of goods, and how to register on the site to order those goods. In addition, we’ll update this post with the announcements from each day. (Now updated with more information from Koregra December 2021)
Important Resources
Day 2 Mobile Game News Summary
Other Links (Opens in a New Tab)
Granblue Fantasy Fes 2021 Main Site
Granblue Fes 2021 Goods Ordering Guide
Granblue_en Translation Stream
GBVS and Relink news are on Day 2.
Granblue Fantasy Fes 2021 Schedule
All times in JST – for a description of what each event may have, please check our Twitter threads below:
Day 1 Event Descriptions
Day 2 Event Descriptions
Day 1 (12/11/21) | |
12:45 – 13:45 | Opening Show |
14:00 – 15:00 | GBF year in review |
15:00 – 16:30 | Special Character Concert |
17:00 – 20:00 | Granblue TV Channel Live |
21:00 – 24:00 | Granblue Night Party concert |
Day 2 (12/12/21) | |
13:00-14:00 | GBF Q&A |
14:00-15:10 | Stella Magna concert |
15:45-16:30 | Official Cast stage show |
17:00-17:40 | GBVS and Relink news |
17:40-20:00 | GBF Christmas Live Stream |
20:00-21:00 | Fes 2021 Special Show |
Day 1 Announcements / Highlights
Mobile Game News
Koregra December 2021 Update: The Ennead series bosses will be added one at a time, with dark Osiris as the first later this month (we wouldn’t be surprised if Osiris was later today). The weapons from each Ennead will be upgradeable with treasure in March 2022, and the upgrades can be reset and changed.
Click here for details on the new job class abilities
Koregra December 2021 Update: In the list of characters getting rebalances, Izmir is her summer version. Also, you may have noticed that EX2 and some Tier IV classes don’t have the alternate outfit color skins yet in the Master Level update. These are going to come in a future update.
Goods News
Day 2 Announcements / Highlights
GBVS News
Relink News
Mobile Game News
Koregra December 2021 Update: The planned system to have players deal damage over time while wiped has been scrapped due to multiple issues found in development. Their new line of thinking to solve the same problem a different way is to add a system that incentivizes joining and clearing hard/unpopular raids