The latest issue of Famitsu has an extensive interview with Fukuhara Tetsuya (director, Granblue Fantasy) and Kimura Yuito (producer, Granblue Fantasy) in its 6th anniversary special. They talk about a range of topics from Granblue Versus‘ reception to future projects and what’s coming up in year 7. Let’s dig in!
As part of the release of Granblue Fantasy Versus, Cygames Magazine interviewed the series’ director, Fukuhara Tetsuya (FKHR) on his thoughts about developing GBVS, and what the future holds for GBF in general.
Weekly Famitsu magazine sat down with Fukuhara Tetsuya (“FKHR”, director of Granblue Fantasy and Granblue Fantasy Versus) as part of their cover feature on Granblue Fantasy Versus, and we’ve translated his interview here!
After Granblue Fantasy Fes 2019, we were given the opportunity to sit down with Fukuhara Tetsuya (FKHR) and Kimura Yuito (KMR), the director and producer of Granblue Fantasy. We asked them about the many announcements made at that show, and they were gracious enough to answer. Here’s part 1:
Kimura Yuito (KMR) and Fukuhara Tetsuya (FKHR), the producer and director of Granblue Fantasy, talk about GBF‘s increasing international presence, and provide a behind-the-scenes look at the fun side of GBF development. Continued from Part 1.
Granblue goes global
Granblue_en: Are there plans for creating localizations for GBF in other languages, like Chinese or Korean?
(translated from the original Pash! interview by @vibratingsheep, all mistakes are Sheep’s. Please support Pash! Magazine by buying it from Amazon or Bookwalker)
Planning story events a year in advance
Pash: Congratulations on Granblue Fantasy reaching its 5th anniversary! Tell us your thoughts about reaching this milestone.
Fukuhara Tetsuya (FKHR): It’s all gone by in a flash. 5 years is ancient by the standards of a mobile game, but there are still so many plans in motion for new content and things that we still want to do. We’re not going to rest on our laurels; we’re going to keep working hard.