Weekly Famitsu magazine sat down with Fukuhara Tetsuya (“FKHR”, director of Granblue Fantasy and Granblue Fantasy Versus) as part of their cover feature on Granblue Fantasy Versus, and we’ve translated his interview here!Continue reading “Famitsu interview with Fukuhara Tetsuya – February 20, 2020 edition”
The second half of our interview with FKHR and KMR focuses on Granblue Fantasy in 2020 and beyond, from game updates to questions submitted by granblue_en followers!
Read part 1 of the interview if you want to read about Granblue Fantasy Versus or Relink.
Let’s dig in!Continue reading “Interview with Kimura Yuito and Fukuhara Tetsuya 2020 – Part 2”
After Granblue Fantasy Fes 2019, we were given the opportunity to sit down with Fukuhara Tetsuya (FKHR) and Kimura Yuito (KMR), the director and producer of Granblue Fantasy. We asked them about the many announcements made at that show, and they were gracious enough to answer. Here’s part 1:Continue reading “Interview with Kimura Yuito and Fukuhara Tetsuya 2020 – Part 1”
Kimura Yuito (KMR) and Fukuhara Tetsuya (FKHR), the producer and director of Granblue Fantasy, talk about GBF‘s increasing international presence, and provide a behind-the-scenes look at the fun side of GBF development. Continued from Part 1.
Granblue goes global
Granblue_en: Are there plans for creating localizations for GBF in other languages, like Chinese or Korean?Continue reading “Interview with the producer and director of Granblue Fantasy part 2 – Anime Expo 7/4/2019”
At Anime Expo 2019, granblue_en was granted a special opportunity to sit down with Kimura Yuito (KMR) and Fukuhara Tetsuya (FKHR), the producer and director of Granblue Fantasy.
We came armed with questions pulled from our followers on Twitter, as well as a few things we’ve always been curious about as players.Continue reading “Interview with the producer and director of Granblue Fantasy part 1 – Anime Expo 7/4/2019”
The Granblue Fantasy style built over 5 years
Famitsu: When you look back at the last 5 years, what stands out?
Kimura Yuito (KMR): I left the Granblue Fantasy team for a time, but when you consider the time we were in development, I’m right at 5 years now.
Fukuhara Tetsuya (FKHR): I’ve been here since we started development, so it’s been about six and a half years for me. You could say that I’ve given this game my 30s.Continue reading “Fukuhara Tetsuya and Kimura Yuito interview – Famitsu 04/11/2019”
Planning story events a year in advance
Pash: Congratulations on Granblue Fantasy reaching its 5th anniversary! Tell us your thoughts about reaching this milestone.
Fukuhara Tetsuya (FKHR): It’s all gone by in a flash. 5 years is ancient by the standards of a mobile game, but there are still so many plans in motion for new content and things that we still want to do. We’re not going to rest on our laurels; we’re going to keep working hard.
The significance of taking Granblue to consoles
Famitsu: You just announced Granblue Fantasy Versus and showed off the latest build of Granblue Fantasy Relink. Why did you direct so much energy and effort to making console versions of Granblue Fantasy?
FKHR: On a business level, I want to keep the whole game industry healthy, so that’s one reason. Granblue Fantasy is our company’s biggest IP, and as a fantasy RPG it fits very well in a console setting.
Famitsu: You feel like you already have a strong mobile game, do you think that it will fit nearly as well on consoles?
FKHR: There are some people, especially young ones, who have only ever played games on smartphones and don’t know how fun console games can be. The opposite is true as well, with people who only play on console or who drifted away from gaming and are unaware of how advanced mobile gaming has become. And of course, people who play both platforms are welcome. We hope to bring them all as many new and enjoyable gaming experiences as possible.