(The December 28th issue of Famitsu came with a 2-page interview with Fukuhara Tetsuya, the creative director of Granblue Fantasy. Famitsu usually posts extended versions of these interviews online, and we’ll add to this article in the event that they do!)Continue reading “Famitsu 12/28 Granblue Fantasy Versus Rising interview with FKHR”
To commemorate the release of the new Legendary Edition of Granblue Fantasy Versus, Automaton Media sat down for an interview with Fukuhara Tetsuya (creative director, referred to as “FKHR” below) and Sekine Kazuto (battle designer, referred to as “Pachi” below) to discuss the history of the game and its road ahead!Continue reading “Automaton Media interview with Fukuhara Tetsuya and Sekine “Pachi” Kazuto 3/3/2022″
At the beginning of every year since 2018, Granblue Fantasy creative director Fukuhara Tetsuya has written a letter addressed to GBF players to discuss the game’s past, present, and future. The 2022 edition of the letter covers GBF, Granblue Fantasy Versus, and Granblue Fantasy Relink in one pass – here’s our translation of the whole thing!Continue reading “Letter from the Director 2022”
In the wake of Granblue Fantasy‘s biggest year ever, we caught up with creative director Tetsuya Fukuhara (FKHR) to discuss the year’s events, changes under the hood of GBF, and what the future has in store for us. Check it out!Continue reading “Year 7 in review – Granblue_en interview with Tetsuya Fukuhara 5/11/2021”
Part 2 of the Letter from the Director covers GBVS and Relink, including notes about the road ahead for each game. Read Part 1 for all of the information about the GBF browser RPG.Continue reading “Letter from the Director 2021 (part 2)”
At the beginning of every year since 2018, Granblue Fantasy creative director Fukuhara Tetsuya has written a letter addressed to GBF players to discuss the game’s past, present, and future. The 2021 edition of the letter covers the challenges of 2020 as well as the plan for the coming year – here’s our translation of the whole thing, in much more depth than our Twitter thread that skimmed over each segment.
For length reasons, we’ve split this into two parts. Part 1 covers the Granblue Fantasy browser game, and Part 2 covers Granblue Fantasy Versus and Granblue Fantasy Relink.Continue reading “Letter from the Director 2021 (part 1)”
As Granblue Fantasy‘s development team adjusted to the new rules of the Coronavirus pandemic, we reached out to Kimura Yuito, (“KMR”, producer of GBF) and Fukuhara Tetsuya (“FKHR”, director of GBF). Armed with questions from Twitter, we asked them about challenges the game is facing in the age of COVID, along with a few other burning questions.Continue reading “KMR and FKHR answer questions from Twitter — Granblue_en interview with Kimura Yuito and Fukuhara Tetsuya 5/26/2020”
The latest issue of Famitsu has an extensive interview with Fukuhara Tetsuya (director, Granblue Fantasy) and Kimura Yuito (producer, Granblue Fantasy) in its 6th anniversary special. They talk about a range of topics from Granblue Versus‘ reception to future projects and what’s coming up in year 7. Let’s dig in!
Update 4/4/2020: Famitsu posted an extended version of this interview online – new additions are marked in this salmon color to make it easier to skim.Continue reading “Famitsu 04/02/2020 interview: Fukuhara Tetsuya and Kimura Yuito”
Pash! magazine allowed readers to submit questions to FKHR, and he answered 28 of them in the latest issue! Let’s dig in.Continue reading “Pash! interview 04/2020: reader submitted questions to FKHR”
As part of the release of Granblue Fantasy Versus, Cygames Magazine interviewed the series’ director, Fukuhara Tetsuya (FKHR) on his thoughts about developing GBVS, and what the future holds for GBF in general.Continue reading “Cygames Magazine interview with Fukuhara Tetsuya – 02/19/2020”